/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */

/*  Fluent Bit
 *  ==========
 *  Copyright (C) 2015-2026 The Fluent Bit Authors
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#ifndef FLB_CONNECTION_H
#define FLB_CONNECTION_H

#include <fluent-bit/flb_info.h>
#include <fluent-bit/flb_socket.h>
#include <fluent-bit/flb_config.h>

#define FLB_UNKNOWN_CONNECTION    0
#define FLB_UPSTREAM_CONNECTION   1
#define FLB_DOWNSTREAM_CONNECTION 2

/* FLB_CONNECTION_MAX_PORT_LENGTH is the maximum length of
 * an unsigned 16 bit integer
 */

#define FLB_CONNECTION_MAX_PORT_LENGTH 5

/* FLB_CONNECTION_MAX_LABEL_LENGTH is the maximum length of
 * any of the following variants plus an optional colon if
 * the spec includes a port number :
 *
 * udp://
 * tcp://
 * unix://
 */
#define FLB_CONNECTION_MAX_LABEL_LENGTH 7

#define FLB_CONNECTION_MAX_IPV4_ADDRESS_LENGTH 15
#define FLB_CONNECTION_MAX_IPV6_ADDRESS_LENGTH 39
#define FLB_CONNECTION_MAX_UNIX_ADDRESS_LENGTH (11 + 4 + 1)
#define FLB_CONNECTION_MAX_ADDRESS_LENGTH      FLB_CONNECTION_MAX_IPV6_ADDRESS_LENGTH

#define FLB_CONNECTION_MAX_USER_FRIENDLY_ADDRESS_LENGTH \
            (FLB_CONNECTION_MAX_ADDRESS_LENGTH + \
             FLB_CONNECTION_MAX_PORT_LENGTH    + \
             FLB_CONNECTION_MAX_LABEL_LENGTH)

struct flb_net_setup;
struct flb_upstream;
struct flb_downstream;
struct flb_tls_session;
struct flb_connection;

typedef void (*flb_connection_drop_notification_callback)(
                 struct flb_connection *connection);

/* Base network connection */
struct flb_connection {
    struct mk_event event;

    void *user_data;
    /*
     * Optional notification invoked from prepare_destroy_conn() while the
     * connection is still linked on busy_queue and before the event is
     * deregistered and the file descriptor is closed.
     *
     * Callers may detach external state here, but must not free, destroy or
     * unlink the connection because prepare_destroy_conn() performs the final
     * teardown immediately after the callback returns.
     */
    flb_connection_drop_notification_callback drop_notification_callback;

    /* Socket */
    flb_sockfd_t fd;

    struct sockaddr_storage raw_remote_host;

    char remote_host[FLB_CONNECTION_MAX_ADDRESS_LENGTH + 1];
    unsigned short int remote_port;

    char user_friendly_remote_host[FLB_CONNECTION_MAX_USER_FRIENDLY_ADDRESS_LENGTH + 1];

    /* Net setup shortcut */
    struct flb_net_setup *net;

    /*
     * Custom 'error' for the connection file descriptor. Commonly used to
     * specify a reason for an exception that was generated locally: consider
     * a connect timeout, we shutdown(2) the connection but in reallity we
     * might want to express an 'ETIMEDOUT'
     */
    int net_error;

    /* If this flag is set, then destroy_conn will ignore this connection, this
     * helps mitigate issues caused by flb_upstream_conn_timeouts marking a connection
     * to be dropped and the event loop manager function destroying that connection
     * at the end of the cycle while the connection coroutine is still suspended which
     * causes the outer functions to access invalid memory when handling the error amongst
     * other things.
     */
    int busy_flag;

    /* This flag is used to determine if the connection was shut down to ensure we
     * don't do it twice when a timeout is detected.
     *
     * This is required in order to overcome a limitation in the async read / write
     * functions that will be addressed as soon as possible.
     */
    int shutdown_flag;

    /*
     * Recycle: if the connection is keepalive, this flag is always on, but if
     * the caller wants to drop the connection once is released, it can set
     * recycle to false.
     */
    int recycle;

    /* Keepalive */
    int ka_count;        /* how many times this connection has been used */

    /* Timestamps */
    time_t ts_assigned;
    time_t ts_created;
    time_t ts_available;  /* sets the 'start' available time */

    /* IO activity tracker used to enforce net.io_timeout */
    time_t ts_io_timeout;

    /* Connect */
    time_t ts_connect_start;
    time_t ts_connect_timeout;

    /* Event loop */
    struct mk_event_loop *evl;

    /* Parent stream */
    union {
        struct flb_stream *stream;
        struct flb_upstream *upstream;
        struct flb_downstream *downstream;
    };

    /* Coroutine in charge of this connection */
    struct flb_coro *coroutine;

    /* Connection type : FLB_UPSTREAM_CONNECTION or FLB_DOWNSTREAM_CONNECTION */
    int type;

    int dynamically_allocated;

    /*
     * Link to list head on the stream, if the connection is busy,
     * it's linked to 'busy_queue', otherwise it resides in 'av_queue'
     * for upstream connections so it can be used by a plugin or 
     * 'destroy_queue' awaiting release.
     */    
    struct mk_list _head;

    /* Each TCP connections using TLS needs a session */
    struct flb_tls_session *tls_session;
};

int flb_connection_setup(struct flb_connection *connection,
                         flb_sockfd_t socket,
                         int type,
                         void *stream,
                         struct mk_event_loop *event_loop,
                         struct flb_coro *coroutine);

struct flb_connection *flb_connection_create(flb_sockfd_t socket,
                                             int type,
                                             void *stream,
                                             struct mk_event_loop *event_loop,
                                             struct flb_coro *coroutine);

void flb_connection_destroy(struct flb_connection *connection);

void flb_connection_set_remote_host(struct flb_connection *connection,
                                    struct sockaddr *remote_host);
char *flb_connection_get_remote_address(struct flb_connection *connection);

int flb_connection_get_flags(struct flb_connection *connection);
void flb_connection_reset_connection_timeout(struct flb_connection *connection);
void flb_connection_unset_connection_timeout(struct flb_connection *connection);

void flb_connection_reset_io_timeout(struct flb_connection *connection);
void flb_connection_unset_io_timeout(struct flb_connection *connection);

#endif
